I have tried applying your existing Master Quest Gecko code to it and I can confirm it does render 16:9, but some of the Zelda-specific hacks are breaking it a bit (bad centering of menus and a janky skybox). Swiss boots it fine but Force Text Mode needs to be set to ANSI since without a proper header it defaults to Japanese region and will ask to format the memory card. It's a release someone made long ago, with an official looking loading screen, a proper save icon, and working save support. Hi it be possible for you to make a 16:9 Gecko code for the GameCube hack of Super Mario 64, which uses the same emulator as Legend of Zelda Ocarina of Time/Master Quest? I have released a build script to precisely recreate this release without posting any infringing code - the user must supply the SM64 ROM and the GameCube ISO:
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |